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SF Film School is a professional educational institution for visual graphics and 3D animation, the best graphic institution in South Korea with a long history.
You will smoothly progress in artistic skill and develop in a technical way by learning from our skilled instructors who have a lot of practical experience and ability.The instructor in charge of you will answer your questions at anytime to maximize your skill progression.Our students have a high percentage of employment because the instructor in charge of them continuously advises them while working on their demo reels until they get employed.
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Hollywood movies and TV commercials are not made by just using one program. SF Film School education is not just centered around Maya but around visual effects and realistic compositing.
3D COMPUTER ANIMATION / MODELING / SIMULATION / RENDERING SOFTWARE
Autodesk Maya which commonly known as MAYA software is 3D computer graphic software. It is used to create realistic 3D models, 3D applications, animated movies, TV serials, technical-non-technical commercials, 3D video games, visual effects and many other effects. Before the use of advanced tools like Autodesk Maya traditional way of animation i.e 2D animation was used. But now a day’s most of the film industry uses Autodesk Maya to deliver high quality in 3D Animations. These days Autodesk Maya is actively used in the film industry, video gaming industry, real estate, automobile industry and many other industries to produce realistic 3D as well as visual effects.
3D COMPUTER MODELING / SCULPTING SOFTWARE
ZBrush is the most advanced 3D sculpting program out there. What separates it from other 3D tools is that ZBrush mimics traditional sculpting techniques all done digitally on a computer.
Sculpting in ZBrush is akin to working with a digital ball of clay, shaping it as if you were working by hand. The sculpting tools from ZBrush allow a wide degree of creative freedom. Not only can artists create more organic and detailed models using ZBrush, they can often arrive at the finished product much faster than with other programs.
3D GAME PRODUCTION SOFTWARE
Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Initially developed for PC first person shooters, it has since been used in a variety of genres of three dimensional games and has seen adoption by other industries, most notably the film and television industry. Written in C++, the Unreal Engine features a high degree of portability, supporting a wide range of desktop, mobile, console and virtual reality platforms.
2D / 3D COMPOSITING SOFTWARE
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain, and used for television and film post production. Nuke is available for Microsoft Windows 7,8,10, OS X 10.9, Red Hat Enterprise Linux 5, and newer versions of these operating systems. Foundry has further developed the software since Nuke was sold in 2007. Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, DreamWorks Animation, Illumination Mac Guff, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital, Double Negative and Industrial Light & Magic.
3D DYNAMIC SIMULATION SOFTWARE
Explosions, earth-shattering destruction, glittering swirls of magic these are the unavoidable spices of film and television. Today, much of these effects are created by a single tool Houdini. But Houdini’s influence stretches even further. Though traditionally favoured by the effects departments, Houdini is a 3D and visual effects package that handles everything from modeling, animation, effects, character effects, lighting, and compositing. It has been embraced for its versatility and powerful capabilities.
2D MOTION GRAPHIC SOFTWARE
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.
SF Film School instructors continuously work hard to produce the best VFX artists.
These are the individually made demo reels of SF Film School students, future leaders in the industry.
All the works from SF Film school students are created individually.
Most of them never used any 3D application before they study in our school, but with systematic education and their own passion, they can create what they want to see.
So, the quality of the portfolio is getting better and many CG productions from South Korea and hollywood pay attention to our school gradually.