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SFFS GRADUATE SEMINAR

Lim Su Kyung & Han Seong Yeon

Tuesday, January 25th, 2022, 7:00 pm - 9:00 pm

SF Film School Cinema Room & Online

In this seminar, we will introduce the process of how our SFFS students worked on their portfolios and their tips on producing them. 

Han Seong Yeon

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GIANTSTEP - 3D Team

I created a video journal of what I’ve felt while I was travelling in Tibet.

The first scene I created is ‘Locked door’. I wanted to show my sharp observation by making detailed texturing and modelling on close up shot. But after I created a scene, I thought it has less impact, so I added another scene. My second scene is called ‘Tibetan girl’. Unlike most of other portfolios put Western adult model as the modelling, I created mine based on an Asian child. I thought putting this as the second scene would give a bigger impact on my artwork and it would highlight my texturing skills by accessories and clothes. 

However, after I finished my second scene, I wondered if my texturing were skewed to smooth surfaces. I thought of making textures of rough irregular unrepeated surface, so I created my third scene, “Leather boots”, to show that I can create such texture as well. Because I focused on what skills, modelling, and texturing that I want to show in my artwork, I didn’t have a specific storyline. However, I added them while I was producing all three scenes as a whole. 

Lim Su Kyung

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LENNON - 3D Team

Because I want to start my career as a generalist, I wanted to add modelling, rigging, animation, and FX elements on my portfolio. And because I wanted to make sure that my audience is entertained, I added a chasing scene. 

While I was wondering what can I create the best, I reminded the car modelling that I made in Maya classes. So I added them, and I added airplanes because I wanted to add something new. Besides vehicles, I also wanted to make an organic object, so I created a lizard modelling as an interesting eye-grasper in the beginning and the bridge between scenes. By adding rigging and animation on lizard, car, and airplane, I showed my rigging and animation skills. And by adding smokes while the car is driving, I could also show my FX skills on my work. 

First, I focused on creating modelling for car and airplane. Then I was thinking what parts do I want to show on my portfolio, so I created my pre-visual as I was adding lizard modelling and other stuff on my work. After then, I created the background, sculpted my lizard modelling, then started rigging and animation. Then I added smokes on the car drifting scene and finished my work by adjusting my rendering. 

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