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SUBJECT PROGRAMS

CAMPUS / ONLINE

SF Film School is a professional educational institution for visual graphics and 3D animation— it is the best graphic institution in South Korea with a long history.

You will smoothly progress in artistic skill and develop in a technical way by learning from our  skilled instructors who have a lot of practical experience and ability.The instructor in charge of you will answer your questions at anytime to maximize your skill progression.Our students have a high percentage of employment because the instructor in charge of them continuously advises them while working on their demo reels until they get employed.

SPECIALIZED

CG TRAINING PROGRAM

Hollywood movies and TV commercials are not made by just using one program.

SF Film School education is not just centered around Maya but around visual effects and realistic compositing.

maya

SUBJECT PROGRAMS

MAYA 24Week

3D COMPUTER ANIMATION / MODELING / SIMULATION / RENDERING SOFTWARE

 Autodesk Maya which commonly known as MAYA software is 3D computer graphic software.

It is used to create realistic 3D models, 3D applications, animated movies, TV serials, technical-non-technical commercials, 3D video games, visual effects and many other effects.

Before the use of advanced tools like Autodesk Maya traditional way of animation i.e 2D animation was used. But now a day’s most of the film industry uses Autodesk Maya to deliver high quality in 3D Animations. These days Autodesk Maya is actively used in the film industry, video gaming industry, real estate, automobile industry and many other industries to produce realistic 3D as well as visual effects.

CURRICULUM

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Basic & Modeling

UV

& Texture

Shading

& Lighting

Camera

& Render pass

Rigging

& Animation

- Interface

- Basic Shading

- Basic V-ray

- Basic Modeling Exerciese

- modeling Exercise

- UV Map

- V-ray Material

- Subdivision

- Textureing

- Basic Shading

- Basic Lighting 

- Textureing

- Physical Light

- IES

- Basic Camera

- Using 3D Camera

- Basic Render pass

- Render pass Setting

- Compositing

- Basic Rigging

- Basic Animation

- Constrain

- Set Driven

- Motin path

- Key animation

- Expression

- Motion Capture

zbrush

SUBJECT PROGRAMS

ZBRUSH 20Week

3D COMPUTER MODELING / SCULPTING SOFTWARE

 ​ZBrush is the most advanced 3D sculpting program out there.

What separates it from other 3D tools is that ZBrush mimics traditional sculpting techniques all done digitally on a computer.Sculpting in ZBrush is akin to working with a digital ball of clay, shaping it as if you were working by hand. The sculpting tools from ZBrush allow a wide degree of creative freedom.

Not only can artists create more organic and detailed models using ZBrush, they can often arrive at the finished product much faster than with other programs.

CURRICULUM

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Zbrush Basic l

Zbrush Basic ll

Zbrush Basic III

Creature design

& texture

Mari Basic

& Render

- Basics of Zbrush
- Understanding Dynamesh and Divide

- Concept of sub tool / use of transpose
- How to use a mask / Designate a polygroup using select

- Type of brush / Sculpting technique
- Basic mesh creation method

- Basic anatomy required for head sculpting
- head sculpting

- Create custom alpha brushes / use vector displacement brushes

- Split and merge / Boolean

- Concept of Retopology / Introduction to Geomesher
- How to work with retopology

- Introduction to the concept of UV
- How to work with UV

- Utilization of layer / Morph target and Morph brush / Creating noise with surface function
- How to detail

- How to use Zbrush dynamics
- How to make basic clothes

- How to use ZModeler
- Props production using ZModeler

- Concept and production of ornaments
- Jewelry making using IMM brush

 

- How to make armor
- Deformation using micromesh

- Creature design and basic anatomy explanation
- Creature of the appearance of the creature character

- Creature character's skeleton and muscle description
- Creature character's leather and skin description

- Creature character retopology
- Describe the texture of the creature character

- Props and accessories required for creature characters
- Creature character finish

- Basics of Mari
- Concept of Mari Layers / Using Masks

- Concept and application of Mari correction layer

/ How to use procedural layer
- Concept and application of Mari channel

/ How to use materials

- Concept of scan data and how to use it
- Apply scan data

- Understanding and creating normal maps and displacement maps
- Render in Maya

SUBJECT PROGRAMS

​UNREAL ENGINE 8Week

3D GAME PRODUCTION SOFTWARE

 Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Initially developed for PC first person shooters, it has since been used in a variety of genres of three dimensional games and has seen adoption by other industries, most notably the film and television industry. Written in C++, the Unreal Engine features a high degree of portability, supporting a wide range of desktop, mobile, console and virtual reality platforms.

CURRICULUM

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Asset

Scene & Lighting

Landscape

Cinematic

- Unreal basic interface and introduction

- Understanding the structure of      the material

- MST/Inst

- Get megascan data Nanite

- External Texture working

  Megascan PBR

- Cloud, Fog effect

- The overall process of asset

- Lighting and post-process

- Process of making a scene using

   the given asset

- Basic structure of Landscape

   Materials

- Painting

- Virtual texture

- Character asset

- Get animation data

- Interconnecting with Maya

   in real time

- Scene lighting and camera

- Cinematic editing / output

unreal
nuke

SUBJECT PROGRAMS

NUKE 12Week

2D / 3D COMPOSITING SOFTWARE

Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain, and used for television and film post production. Nuke is available for Microsoft Windows 7,8,10, OS X 10.9, Red Hat Enterprise Linux 5, and newer versions of these operating systems. Foundry has further developed the software since Nuke was sold in 2007. Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, DreamWorks Animation, Illumination Mac Guff, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital, Double Negative and Industrial Light & Magic.

CURRICULUM

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Getting Started in Nuke

Compositing

& 3D in Nuke

Ediging

& Demo Reel Production

- The Nuke Interface

- Understanding Channels

  & Channel Nodes

- Keying with Primatte

- IBK 

- Keylight Keyers

- Multi-pass CGI 

- Multi-pass CG and Live-action

  footage Compositing

- 3D basics in Nuke 

- Camera projection and

  displacement mapping

- Import camera tracking data 

- Rig 

- Cable removal

- Digital camera-shooting

  & understanding

- Shooting HDRI for Lighting 

- 3D camera tracking 

- match moving 

- Final demo reel production

houdini

SUBJECT PROGRAMS

HOUDINI 24Week

3D DYNAMIC SIMULATION SOFTWARE

Explosions, earth-shattering destruction, glittering swirls of magic these are the unavoidable spices of film and television. Today, much of these effects are created by a single tool Houdini. But Houdini’s influence stretches even further. Though traditionally favoured by the effects departments, Houdini is a 3D and visual effects package that handles everything from modeling, animation, effects, character effects, lighting, and compositing. It has been embraced for its versatility and powerful capabilities.  

CURRICULUM

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Beginning Level Ⅰ

Beginning Level Ⅱ

Intermediate Level Ⅰ

- Introduction to Houdini

- Houdini interface

- Application of environment variables

  to modeling and rendering

- Understand the Procedural Workflow

- Procedural Workflow Walkthrough

- objects and relationships

- Understanding the directory structure

- Advanced copy sop, stamp()

- Channel Animation & Camera, Lighting

- Normal, Vector, Velocity

- Foreach, Pops, Hops

- Rayemit, Light, Rendering

- Proxy LOC, Point, Curve Rendring

- Shader development

- Expression and Displacement shaders

- Basic POPS

- Sprite, Dust fog shader development

- Water Surface

- WHITECAPS Particle Rendering

- Reflection Shade

- Houdini Ocean Toolkit

- SOP Emitter

Intermediate Level Ⅱ

Advanced Level Ⅰ

Advanced Level Ⅱ

- VOPS & VEX Programming

- Why VEX?

- ContextSOP, ContextSURF,

  ContextDISP, ContextPOP

- ContextCHOP ,ContextFOG, ContectLIGHT

- ContextI3D, ContextSHADOW, VEX Progaming

- Volume Dynamic

- Emitter Setup,   Volume Fluid Object Setup

- Volume Fluid Solver, Volume Fluid UPRES

- Destruction

- Fault Modeling 

- Advanced Destruction

- Advanced Fault Destruction 

- Fault DestructionC Dynamic

- Introduction Asset

- Making Foam Using SOP Solver

- CWGLOBALS.OTL

- CWUVCUT.OTL

- CWWHITECAPS.OTL

- CWWHITECAPSDOPSIM

- Making Tools Using OTL

SUBJECT PROGRAMS

AFTER EFFECTS 8Week

2D MOTION GRAPHIC SOFTWARE

Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.

CURRICULUM

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Basic Effects

Motion Graphics

- Synthesis concepts and interfaces

- Understanding keyframe interpolation

- Brush Uses Time remap with Auto-trace 

- Text Animation and Compositing mode

- Blending mode

- Understanding Alpha and Lumamat

- Understanding animation and 3D layers using camera layers

- 3d animation using Element3d and camera tracking

- Synthesis concepts and interfaces

- Understanding of Blue Screen Screenshots

- tracking work

- Using the concept of tracking and tracking of the 2D synthesis tool

- Sound Matching Using Expressions

- motion using strokes

- Title creation using gradient wipes

- Final Impact with Universe

- Key light and steady mood

aftereffects

CLASS START

2025. 5. 12 Mon.

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