
SUBJECT PROGRAMS
CAMPUS / ONLINE
SF Film School is a professional educational institution for visual graphics and 3D animation— it is the best graphic institution in South Korea with a long history.
You will smoothly progress in artistic skill and develop in a technical way by learning from our skilled instructors who have a lot of practical experience and ability.The instructor in charge of you will answer your questions at anytime to maximize your skill progression.Our students have a high percentage of employment because the instructor in charge of them continuously advises them while working on their demo reels until they get employed.

SUBJECT PROGRAMS
MAYA 24Week
3D COMPUTER ANIMATION / MODELING / SIMULATION / RENDERING SOFTWARE
Autodesk Maya which commonly known as MAYA software is 3D computer graphic software.
It is used to create realistic 3D models, 3D applications, animated movies, TV serials, technical-non-technical commercials, 3D video games, visual effects and many other effects.
Before the use of advanced tools like Autodesk Maya traditional way of animation i.e 2D animation was used. But now a day’s most of the film industry uses Autodesk Maya to deliver high quality in 3D Animations. These days Autodesk Maya is actively used in the film industry, video gaming industry, real estate, automobile industry and many other industries to produce realistic 3D as well as visual effects.
CURRICULUM


Basic & Modeling
UV
& Texture
Shading
& Lighting
Camera
& Render pass
Rigging
& Animation
- Interface
- Basic Shading
- Basic V-ray
- Basic Modeling Exerciese
- modeling Exercise
- UV Map
- V-ray Material
- Subdivision
- Textureing
- Basic Shading
- Basic Lighting
- Textureing
- Physical Light
- IES
- Basic Camera
- Using 3D Camera
- Basic Render pass
- Render pass Setting
- Compositing
- Basic Rigging
- Basic Animation
- Constrain
- Set Driven
- Motin path
- Key animation
- Expression
- Motion Capture
SUBJECT PROGRAMS
ZBRUSH 20Week
3D COMPUTER MODELING / SCULPTING SOFTWARE
ZBrush is the most advanced 3D sculpting program out there.
What separates it from other 3D tools is that ZBrush mimics traditional sculpting techniques all done digitally on a computer.Sculpting in ZBrush is akin to working with a digital ball of clay, shaping it as if you were working by hand. The sculpting tools from ZBrush allow a wide degree of creative freedom.
Not only can artists create more organic and detailed models using ZBrush, they can often arrive at the finished product much faster than with other programs.
CURRICULUM


Zbrush Basic l
Zbrush Basic ll
Zbrush Basic III
Creature design
& texture
Mari Basic
& Render
- Basics of Zbrush
- Understanding Dynamesh and Divide
- Concept of sub tool / use of transpose
- How to use a mask / Designate a polygroup using select
- Type of brush / Sculpting technique
- Basic mesh creation method
- Basic anatomy required for head sculpting
- head sculpting
- Create custom alpha brushes / use vector displacement brushes
- Split and merge / Boolean
- Concept of Retopology / Introduction to Geomesher
- How to work with retopology
- Introduction to the concept of UV
- How to work with UV
- Utilization of layer / Morph target and Morph brush / Creating noise with surface function
- How to detail
- How to use Zbrush dynamics
- How to make basic clothes
- How to use ZModeler
- Props production using ZModeler
- Concept and production of ornaments
- Jewelry making using IMM brush
- How to make armor
- Deformation using micromesh
- Creature design and basic anatomy explanation
- Creature of the appearance of the creature character
- Creature character's skeleton and muscle description
- Creature character's leather and skin description
- Creature character retopology
- Describe the texture of the creature character
- Props and accessories required for creature characters
- Creature character finish
- Basics of Mari
- Concept of Mari Layers / Using Masks
- Concept and application of Mari correction layer
/ How to use procedural layer
- Concept and application of Mari channel
/ How to use materials
- Concept of scan data and how to use it
- Apply scan data
- Understanding and creating normal maps and displacement maps
- Render in Maya
SUBJECT PROGRAMS
UNREAL ENGINE 8Week
3D GAME PRODUCTION SOFTWARE
Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Initially developed for PC first person shooters, it has since been used in a variety of genres of three dimensional games and has seen adoption by other industries, most notably the film and television industry. Written in C++, the Unreal Engine features a high degree of portability, supporting a wide range of desktop, mobile, console and virtual reality platforms.
CURRICULUM

Asset
Scene & Lighting
Landscape
Cinematic
- Unreal basic interface and introduction
- Understanding the structure of the material
- MST/Inst
- Get megascan data Nanite
- External Texture working
Megascan PBR
- Cloud, Fog effect
- The overall process of asset
- Lighting and post-process
- Process of making a scene using
the given asset
- Basic structure of Landscape
Materials
- Painting
- Virtual texture
- Character asset
- Get animation data
- Interconnecting with Maya
in real time
- Scene lighting and camera
- Cinematic editing / output
SUBJECT PROGRAMS
NUKE 12Week
2D / 3D COMPOSITING SOFTWARE
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain, and used for television and film post production. Nuke is available for Microsoft Windows 7,8,10, OS X 10.9, Red Hat Enterprise Linux 5, and newer versions of these operating systems. Foundry has further developed the software since Nuke was sold in 2007. Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, DreamWorks Animation, Illumination Mac Guff, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital, Double Negative and Industrial Light & Magic.
CURRICULUM

Getting Started in Nuke
Compositing
& 3D in Nuke
Ediging
& Demo Reel Production
- The Nuke Interface
- Understanding Channels
& Channel Nodes
- Keying with Primatte
- IBK
- Keylight Keyers
- Multi-pass CGI
- Multi-pass CG and Live-action
footage Compositing
- 3D basics in Nuke
- Camera projection and
displacement mapping
- Import camera tracking data
- Rig
- Cable removal
- Digital camera-shooting
& understanding
- Shooting HDRI for Lighting
- 3D camera tracking
- match moving
- Final demo reel production
SUBJECT PROGRAMS
HOUDINI 24Week
3D DYNAMIC SIMULATION SOFTWARE
Explosions, earth-shattering destruction, glittering swirls of magic these are the unavoidable spices of film and television. Today, much of these effects are created by a single tool Houdini. But Houdini’s influence stretches even further. Though traditionally favoured by the effects departments, Houdini is a 3D and visual effects package that handles everything from modeling, animation, effects, character effects, lighting, and compositing. It has been embraced for its versatility and powerful capabilities.
CURRICULUM

Beginning Level Ⅰ
Beginning Level Ⅱ
Intermediate Level Ⅰ
- Introduction to Houdini
- Houdini interface
- Application of environment variables
to modeling and rendering
- Understand the Procedural Workflow
- Procedural Workflow Walkthrough
- objects and relationships
- Understanding the directory structure
- Advanced copy sop, stamp()
- Channel Animation & Camera, Lighting
- Normal, Vector, Velocity
- Foreach, Pops, Hops
- Rayemit, Light, Rendering
- Proxy LOC, Point, Curve Rendring
- Shader development
- Expression and Displacement shaders
- Basic POPS
- Sprite, Dust fog shader development
- Water Surface
- WHITECAPS Particle Rendering
- Reflection Shade
- Houdini Ocean Toolkit
- SOP Emitter
Intermediate Level Ⅱ
Advanced Level Ⅰ
Advanced Level Ⅱ
- VOPS & VEX Programming
- Why VEX?
- ContextSOP, ContextSURF,
ContextDISP, ContextPOP
- ContextCHOP ,ContextFOG, ContectLIGHT
- ContextI3D, ContextSHADOW, VEX Progaming
- Volume Dynamic
- Emitter Setup, Volume Fluid Object Setup
- Volume Fluid Solver, Volume Fluid UPRES
- Destruction
- Fault Modeling
- Advanced Destruction
- Advanced Fault Destruction
- Fault DestructionC Dynamic
- Introduction Asset
- Making Foam Using SOP Solver
- CWGLOBALS.OTL
- CWUVCUT.OTL
- CWWHITECAPS.OTL
- CWWHITECAPSDOPSIM
- Making Tools Using OTL
SUBJECT PROGRAMS
AFTER EFFECTS 8Week
2D MOTION GRAPHIC SOFTWARE
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.
CURRICULUM


Basic Effects
Motion Graphics
- Synthesis concepts and interfaces
- Understanding keyframe interpolation
- Brush Uses Time remap with Auto-trace
- Text Animation and Compositing mode
- Blending mode
- Understanding Alpha and Lumamat
- Understanding animation and 3D layers using camera layers
- 3d animation using Element3d and camera tracking
- Synthesis concepts and interfaces
- Understanding of Blue Screen Screenshots
- tracking work
- Using the concept of tracking and tracking of the 2D synthesis tool
- Sound Matching Using Expressions
- motion using strokes
- Title creation using gradient wipes
- Final Impact with Universe
- Key light and steady mood