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REGULAR PROGRAMS

CAMPUS / ONLINE

SF Film School offers a structured and comprehensive curriculum designed to guide students from the fundamentals of CG and VFX to advanced professional-level portfolio creation.
 Through systematic, hands-on training led by experienced instructors, students develop both artistic creativity and technical precision.
 Our regular programs are tailored to industry needs, providing the same production environment and workflow used by professionals in the field.
 From concept development to final compositing, students experience the full creative process and graduate ready to enter the global VFX and CG industry.

REGULAR PROGRAMS

VISUAL EFFECTS

In filmmaking, visual effects (VFX) is the creation of any on-screen imagery that does not exist in real life. VFX allows filmmakers to create environments, objects, creatures, and even people that would otherwise be impractical or impossible to film in a live-action shot. VFX in film frequently involves the integration of live-action footage with computer-generated imagery (CGI).

CURRICULUM

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Basic & Modeling

UV

& Texture

Shading

& Lighting

Camera

& Render pass

Rigging

& Animation

- Interface

- Basic Shading

- Basic V-ray

- Basic Modeling Exerciese

- modeling Exercise

- UV Map

- V-ray Material

- Subdivision

- Textureing

- Basic Shading

- Basic Lighting 

- Textureing

- Physical Light

- IES

- Basic Camera

- Using 3D Camera

- Basic Render pass

- Render pass Setting

- Compositing

- Basic Rigging

- Basic Animation

- Constrain

- Set Driven

- Motin path

- Key animation

- Expression

- Motion Capture

Foundry logo

Getting Started in Nuke

Compositing

& 3D in Nuke

Ediging

& Demo Reel Production

- The Nuke Interface

- Understanding Channels

  & Channel Nodes

- Keying with Primatte

- IBK 

- Keylight Keyers

- Multi-pass CGI 

- Multi-pass CG and Live-action

  footage Compositing

- 3D basics in Nuke 

- Camera projection and

  displacement mapping

- Import camera tracking data 

- Rig 

- Cable removal

- Digital camera-shooting

  & understanding

- Shooting HDRI for Lighting 

- 3D camera tracking 

- match moving 

- Final demo reel production

Zbrush Basic l

Zbrush Basic ll

Zbrush Basic III

Creature design

& texture

Mari Basic

& Render

- Basics of Zbrush
- Understanding Dynamesh and Divide

- Concept of sub tool / use of transpose
- How to use a mask / Designate a polygroup using select

- Type of brush / Sculpting technique
- Basic mesh creation method

- Basic anatomy required for head sculpting
- head sculpting

- Create custom alpha brushes / use vector displacement brushes

- Split and merge / Boolean

- Concept of Retopology / Introduction to Geomesher
- How to work with retopology

- Introduction to the concept of UV
- How to work with UV

- Utilization of layer / Morph target and Morph brush / Creating noise with surface function
- How to detail

- How to use Zbrush dynamics
- How to make basic clothes

- How to use ZModeler
- Props production using ZModeler

- Concept and production of ornaments
- Jewelry making using IMM brush

 

- How to make armor
- Deformation using micromesh

- Creature design and basic anatomy explanation
- Creature of the appearance of the creature character

- Creature character's skeleton and muscle description
- Creature character's leather and skin description

- Creature character retopology
- Describe the texture of the creature character

- Props and accessories required for creature characters
- Creature character finish

- Basics of Mari
- Concept of Mari Layers / Using Masks

- Concept and application of Mari correction layer

/ How to use procedural layer
- Concept and application of Mari channel

/ How to use materials

- Concept of scan data and how to use it
- Apply scan data

- Understanding and creating normal maps and displacement maps
- Render in Maya

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CAREER PATH

SPECIALIZED

CG TRAINING PROGRAM

Hollywood movies and TV commercials are not made by just using one program.

SF Film School education is not just centered around Maya but around visual effects and realistic compositing.

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VISUAL EFFECTS

In filmmaking, visual effects (VFX) is the creation of any on-screen imagery that does not exist in real life. VFX allows filmmakers to create environments, objects, creatures, and even people that would otherwise be impractical or impossible to film in a live-action shot. VFX in film frequently involves the integration of live-action footage with computer-generated imagery (CGI).

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3D ANIMATION

In 3D animation, objects can be moved and rotated as an object in the real life would. Computer animation often use 3D animation to bring two dimensional models into three dimensions environment. 3D animation is used in various industries such as gaming , marketing, and medicine.

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GAMES

A game artist is an artist who is in charge of visual art in multiple types of games. Game artists play a vital role in the game production and they are often credited in role-playing games, collectible card games, and video games.

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An FX artist creates the visual effects in movies, TV shows and games. They are responsible for creating smoke, fire, destruction, water,

as well as smaller effects such as objects colliding or liquid simulations

in a glass.

FX DYNAMICS AND SIMULATION

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3D MOTION GRAPHIC

3D Motion Graphics are conjunctions of animations or a digital footage that are usually combined with audio for multimedia projects.

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REAL CHARACTER

The demand for real human character artists such as virtual influencers and metaverses is steadily increasing.

As a curriculum that can respond to all cultural industries such as games and movies, many students choose this course as they aim to become character modeling artists.

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ENVIRONMENT DESIGN

The process of creating a virtual or photorealistic set for film or drama production with digital or traditional painting.

As a curriculum that can respond to all industries in line with the changes of the times, many students choose this course with the goal of becoming a true senior artist.

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3D COMPOSITE

The 3D compositing process is a process of synthesizing a virtual digital with a live image to create various elements as if they belonged naturally to the same space.
As a curriculum that can respond to all industries in line with the changes of the times, many students choose this course with the goal of becoming a true senior artist.

CLASS START

2026. 03. 09. Mon.

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