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REGULAR PROGRAMS

CAMPUS / ONLINE

SFFS's regular program takes students from the fundamentals of CG, VFX, 3D animation, games, and commercial production all the way through to a professional-level portfolio — and a job.

Led by experienced instructors, the curriculum balances artistic creativity with technical precision, built around the same production environments and workflows used in the industry. From concept development to final compositing, students move through the full pipeline rather than learning tools in isolation.

Every student is taught at their own level. Progress is individual, and instruction follows.

REGULAR PROGRAMS

FX

DYNAMICS AND SIMULATION

The best FX work is the kind no one notices — fire that actually burns, water that actually flows, destruction that makes you flinch.

This program trains you in Houdini-based simulation across the full spectrum of effects: fluids, pyro, rigid body destruction, and more. You'll learn not just how to operate the tools, but how to observe and recreate the real-world physics that make digital effects believable.

CURRICULUM

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Beginning Level Ⅰ

Beginning Level Ⅱ

Intermediate Level Ⅰ

- Introduction to Houdini

- Houdini interface

- Application of environment variables

  to modeling and rendering

- Understand the Procedural Workflow

- Procedural Workflow Walkthrough

- objects and relationships

- Understanding the directory structure

- Advanced copy sop, stamp()

- Channel Animation & Camera, Lighting

- Normal, Vector, Velocity

- Foreach, Pops, Hops

- Rayemit, Light, Rendering

- Proxy LOC, Point, Curve Rendring

- Shader development

- Expression and Displacement shaders

- Basic POPS

- Sprite, Dust fog shader development

- Water Surface

- WHITECAPS Particle Rendering

- Reflection Shade

- Houdini Ocean Toolkit

- SOP Emitter

Intermediate Level Ⅱ

Advanced Level Ⅰ

Advanced Level Ⅱ

- VOPS & VEX Programming

- Why VEX?

- ContextSOP, ContextSURF,

  ContextDISP, ContextPOP

- ContextCHOP ,ContextFOG, ContectLIGHT

- ContextI3D, ContextSHADOW, VEX Progaming

- Volume Dynamic

- Emitter Setup,   Volume Fluid Object Setup

- Volume Fluid Solver, Volume Fluid UPRES

- Destruction

- Fault Modeling 

- Advanced Destruction

- Advanced Fault Destruction 

- Fault DestructionC Dynamic

- Introduction Asset

- Making Foam Using SOP Solver

- CWGLOBALS.OTL

- CWUVCUT.OTL

- CWWHITECAPS.OTL

- CWWHITECAPSDOPSIM

- Making Tools Using OTL

Basic & Modeling

UV

& Texture

Shading

& Lighting

Camera

& Render pass

Rigging

& Animation

- Interface

- Basic Shading

- Basic V-ray

- Basic Modeling Exerciese

- UV Map

- V-ray Material

- Subdivision

- Textureing

- modeling Exercise

- Basic Shading

- Basic Lighting 

- Textureing

- Physical Light

- IES

- Basic Camera

- Using 3D Camera

- Basic Render pass

- Render pass Setting

- Compositing

- Basic Rigging

- Basic Animation

- Constrain

- Set Driven

- Motin path

- Key animation

- Expression

- Motion Capture

CAREER PATH

SPECIALIZED

CG TRAINING PROGRAM

Hollywood movies and TV commercials are not made by just using one program.

SF Film School education is not just centered around Maya but around visual effects and realistic compositing.

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VISUAL EFFECTS

In filmmaking, visual effects (VFX) is the creation of any on-screen imagery that does not exist in real life. VFX allows filmmakers to create environments, objects, creatures, and even people that would otherwise be impractical or impossible to film in a live-action shot. VFX in film frequently involves the integration of live-action footage with computer-generated imagery (CGI).

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3D ANIMATION

In 3D animation, objects can be moved and rotated as an object in the real life would. Computer animation often use 3D animation to bring two dimensional models into three dimensions environment. 3D animation is used in various industries such as gaming , marketing, and medicine.

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GAMES

A game artist is an artist who is in charge of visual art in multiple types of games. Game artists play a vital role in the game production and they are often credited in role-playing games, collectible card games, and video games.

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An FX artist creates the visual effects in movies, TV shows and games. They are responsible for creating smoke, fire, destruction, water,

as well as smaller effects such as objects colliding or liquid simulations

in a glass.

FX DYNAMICS AND SIMULATION

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3D MOTION GRAPHIC

3D Motion Graphics are conjunctions of animations or a digital footage that are usually combined with audio for multimedia projects.

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REAL CHARACTER

The demand for real human character artists such as virtual influencers and metaverses is steadily increasing.

As a curriculum that can respond to all cultural industries such as games and movies, many students choose this course as they aim to become character modeling artists.

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ENVIRONMENT DESIGN

The process of creating a virtual or photorealistic set for film or drama production with digital or traditional painting.

As a curriculum that can respond to all industries in line with the changes of the times, many students choose this course with the goal of becoming a true senior artist.

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3D COMPOSITE

The 3D compositing process is a process of synthesizing a virtual digital with a live image to create various elements as if they belonged naturally to the same space.
As a curriculum that can respond to all industries in line with the changes of the times, many students choose this course with the goal of becoming a true senior artist.

CLASS START

2026. 07. 06. Mon.

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