
REGULAR PROGRAMS
CAMPUS / ONLINE
Regular Program
SF Film School is a professional educational institution for visual graphics and 3D animation, the best graphic institution in South Korea with a long history.
You will smoothly progress in artistic skill and develop in a technical way by learning from our skilled instructors who have a lot of practical experience and ability.The instructor in charge of you will answer your questions at anytime to maximize your skill progression.Our students have a high percentage of employment because the instructor in charge of them continuously advises them while working on their demo reels until they get employed.
CAMPUS/ONLINE
SPECIALIZED CG TRAINING PROGRAM
Hollywood movies and TV commercials are not made by just using one program. SF Film School education is not just centered around Maya but around visual effects and realistic compositing.
Regular Courses

VISUAL EFFECTS
In filmmaking, visual effects (VFX) is the creation of any on-screen imagery that does not exist in real life. VFX allows filmmakers to create environments, objects, creatures, and even people that would otherwise be impractical or impossible to film in a live-action shot. VFX in film frequently involves the integration of live-action footage with computer-generated imagery (CGI).
CURRICULUM


Basic & Modeling
- Interface
- Basic Shading
- Basic V-ray
- Basic Modeling Exerciese
- modeling Exercise
UV & Texture
- UV Map
- V-ray Material
- Subdivision
- Textureing
- Substance Painter
Shading & Lighting
- Basic Shading
- Basic Lighting
- Textureing
- Physical Light
- IES
Camera & Render pass
- Basic Camera
- Using 3D Camera
- Basic Render pass
- Render pass Setting
- Compositing
Rigging & Animation
- Basic Rigging
- Basic Animation
- Constrain
- Set Driven
- Motin path
- Key animation
- Expression
- Motion Capture

Getting Started in Nuke
- The Nuke Interface
- Understanding Channels & Channel Nodes
- Keying with Primatte
- IBK
- Keylight Keyers
Compositing & 3D in Nuke
- Multi-pass CGI
- Multi-pass CG and Live-action footage Compositing
- 3D basics in Nuke
- Camera projection and displacement mapping
- Import camera tracking data
- Rig
Ediging & Demo Reel Production
- Digital camera-shooting & understanding
- Shooting HDRI for Lighting
- 3D camera tracking
- match moving
- Final demo reel production
- Cable removal


Zbrush Basic l
- Basic instrution of Zbrush
- production of a torso and assign Project
- Sculpting Technics
- hand sculpting
Zbrush Basic ll
- Understanding of Normal map & Displacement map
- Understanding and Practice of Multimap
- Making of Custom Alpha Brushes
- Different ways to customize Subtool
Character Design for Zbrush
- Digital camera-shooting & understanding
- Deformation of repetitive objects using the IMM and Micromesh
- The method of Coloring
- Spotli
- Final demo reel production
CAREER PATH

3D ANIMATION
In 3D animation, objects can be moved and rotated as an object in the real life would. Computer animation often use 3D animation to bring two dimensional models into three dimensions environment. 3D animation is used in various industries such as gaming , marketing, and medicine.
CURRICULUM


Basic & Modeling
- Interface
- Basic Shading
- Basic V-ray
- Basic Modeling Exerciese
- modeling Exercise
UV & Texture
- UV Map
- V-ray Material
- Subdivision
- Textureing
- Substance Painter
Shading & Lighting
- Basic Shading
- Basic Lighting
- Textureing
- Physical Light
- IES
Camera & Render pass
- Basic Camera
- Using 3D Camera
- Basic Render pass
- Render pass Setting
- Compositing
Rigging & Animation
- Basic Rigging
- Basic Animation
- Constrain
- Set Driven
- Motin path
- Key animation
- Expression
- Motion Capture


Zbrush Basic l
- Basic instrution of Zbrush
- production of a torso and assign Project
- Sculpting Technics
- hand sculpting
Zbrush Basic ll
- Understanding of Normal map & Displacement map
- Understanding and Practice of Multimap
- Making of Custom Alpha Brushes
- Different ways to customize Subtool
Character Design for Zbrush
- Digital camera-shooting & understanding
- Deformation of repetitive objects using the IMM and Micromesh
- The method of Coloring
- Spotli
- Final demo reel production
CAREER PATH

GAMES
A game artist is an artist who is in charge of visual art in multiple types of games. Game artists play a vital role in the game production and they are often credited in role-playing games, collectible card games, and video games.
CURRICULUM


Basic & Modeling
- Interface
- Basic Shading
- Basic V-ray
- Basic Modeling Exerciese
- modeling Exercise
UV & Texture
- UV Map
- V-ray Material
- Subdivision
- Textureing
- Substance Painter
Shading & Lighting
- Basic Shading
- Basic Lighting
- Textureing
- Physical Light
- IES
Camera & Render pass
- Basic Camera
- Using 3D Camera
- Basic Render pass
- Render pass Setting
- Compositing
Rigging & Animation
- Basic Rigging
- Basic Animation
- Constrain
- Set Driven
- Motin path
- Key animation
- Expression
- Motion Capture


Zbrush Basic l
- Basic instrution of Zbrush
- production of a torso and assign Project
- Sculpting Technics
- hand sculpting
Zbrush Basic ll
- Understanding of Normal map & Displacement map
- Understanding and Practice of Multimap
- Making of Custom Alpha Brushes
- Different ways to customize Subtool
Character Design for Zbrush
- Digital camera-shooting & understanding
- Deformation of repetitive objects using the IMM and Micromesh
- The method of Coloring
- Spotli
- Final demo reel production
CAREER PATH
