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Cinematography and Shot Design for VFX and Feature Animation

Friday, December 3rd, 2021, 1:00 pm - 3:00 pm

SF Film School Cinema Room & Online

In this course, I will cover classic design principles combined with examples from current VFX and Animation movies. I will also provide industry insights by giving a detailed breakdown of shots from my showreel and explaining how these design principles were applied in production. My lecture is completely software independent since I focus more on general concepts and the creative side of the work.

The lecture is aimed specifically at filmmakers, VFX artists, lighters, animators, storyboarders, designers, technical directors, producers and artists who are interested in a slightly different look behind the scenes.

Dennis Müller



Dennis Müller was born in a small town in the northern part of Germany. In high school, he discovered his passion for movies. He started making short films with his friends in front of a home made green screen in his basement. This led to different job opportunities as a compositing artist for music videos and commercials in Berlin. Later, he went on to study at the renowned Institute of Animation at the Filmakademie Baden-Württemberg. During his studies, he specialized in lighting and compositing. So far, he has worked in New York, London, Los Angeles, Capetown and Vancouver for studios like Buck, MPC, Triggerfish Animation Studios and the Walt Disney Animation Studios. Currently, he is working as a Lighting TD at ILM Vancouver.

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