
SUBJECT PROGRAMS
CAMPUS / ONLINE
SFFS Subject Programs are designed for students who want to go deeper into a specific area of CG, VFX, 3D animation, games, or commercial video production.
Each course provides intensive, focused training in a core discipline — modeling, rendering and lighting, animation, compositing, or FX — led by instructors with hands-on industry experience.
These programs allow students to build on their existing foundation, sharpen their portfolio in their chosen field, and prepare for a specialized career in the global VFX industry.
Students are grouped by level — those at different stages of progress are taught separately.

HOUDINI
Every explosion, flood, and collapsing building you've seen on screen was most likely built in Houdini.
The industry's most powerful tool for simulation and FX,
oudini handles everything from pyro and fluids to destruction and character effects
— the kind of work that makes audiences forget they're watching something that was never real.
At SFFS, students learn Houdini as a core part of the FX pipeline,
building the technical depth to create effects that hold up on the biggest screens in the world.
Duration
6
Months
Class Capacity
8 ~ 12
Class Hours
2
H
Including Breaks

Houdini Procedural Basics
<Houdini & Procedural Basics>
Learn Houdini’s interface and workspace while exploring the fundamentals of procedural workflows. Understand nodes and data flow to build a structured approach to 3D production.
Basics → Procedural → Structure

Houdini Core & FX Basics
<3D Data & Basic FX>
Learn Houdini’s data structure and key tools, using Copy and For Each to control objects. Explore cameras, lighting, rendering, and the fundamentals of particle FX with POP.
3D Data → Object Control → Basic FX

Shader & Particle FX
<Natural Effects & FX>
Learn to create natural effects such as water, dust, and fog using Shaders and Particles. Use Displacement, POP, and Ocean Toolkit to build realistic materials and natural phenomena in 3D.
Shader → Particle FX → Natural Effects

VEX & Volume FX
<VEX & Advanced FX>
Learn to control data with VEX, Houdini’s programming language, and apply it to various workflows. Use Volume and Fluid Solvers to create complex effects such as smoke and fog.
VEX → Volume → Fluid

Destruction FX
<Destruction FX>
Learn the fundamentals of Destruction FX, starting with Fault Modeling to break and collapse objects. Create realistic debris, impacts, and destruction using Advanced and Dynamic Destruction techniques.
Fault → Advanced → Dynamic

Asset & Tool Development
<Asset & Tool Development>
Learn to create custom Houdini tools using Assets and OTLs to streamline repetitive tasks. Connect SOP Solvers with various FX techniques to build reusable production systems.
Asset → Solver → Tools

