
SUBJECT PROGRAMS
CAMPUS / ONLINE
SFFS Subject Programs are designed for students who want to go deeper into a specific area of CG, VFX, 3D animation, games, or commercial video production.
Each course provides intensive, focused training in a core discipline — modeling, rendering and lighting, animation, compositing, or FX — led by instructors with hands-on industry experience.
These programs allow students to build on their existing foundation, sharpen their portfolio in their chosen field, and prepare for a specialized career in the global VFX industry.
Students are grouped by level — those at different stages of progress are taught separately.
3D GAME PRODUCTION SOFTWARE
UNREAL ENGINE
Unreal Engine has moved well beyond games
— it's now one of the most powerful real-time tools in film, TV, and virtual production worldwide.
At SFFS, students learn Unreal as part of a modern production pipeline,
developing the skills to build and render environments in real time.
It's where the boundaries between games, film, and interactive media are blurring
— and where the industry is heading.

CURRICULUM
8 WEEKS




Asset
Scene & Lighting
Landscape
Cinematic
- Unreal basic interface and introduction
- Understanding the structure of the material
- MST/Inst
- Get megascan data Nanite
- External Texture working Megascan PBR
- Cloud, Fog effect
- The overall process of asset
- Lighting and post-process
- Process of making a scene using the given asset
- Basic structure of Landscape Materials
- Painting
- Virtual texture
- Character asset
- Get animation data
- Interconnecting with Maya in real time
- Scene lighting and camera
- Cinematic editing / output













