
SUBJECT PROGRAMS
CAMPUS / ONLINE
SFFS Subject Programs are designed for students who want to go deeper into a specific area of CG, VFX, 3D animation, games, or commercial video production.
Each course provides intensive, focused training in a core discipline — modeling, rendering and lighting, animation, compositing, or FX — led by instructors with hands-on industry experience.
These programs allow students to build on their existing foundation, sharpen their portfolio in their chosen field, and prepare for a specialized career in the global VFX industry.
Students are grouped by level — those at different stages of progress are taught separately.

UNREAL ENGINE
Unreal Engine has moved well beyond games
— it's now one of the most powerful real-time tools in film, TV, and virtual production worldwide.
At SFFS, students learn Unreal as part of a modern production pipeline,
developing the skills to build and render environments in real time.
It's where the boundaries between games, film, and interactive media are blurring
— and where the industry is heading.

Asset
<Unreal Basics & Materials>
Learn Unreal Engine’s interface and material structure, progressing from basic materials to Megascans, Nanite, and PBR workflows.
Basics → Materials → Environment

Scene & Lighting
<Environment & Scene Creation>
Learn cloud and fog effects, asset workflows, lighting, and post-processing, progressing to complete scene creation using provided assets.
Effects → Lighting → Final Scene

Landscape
<Landscape Materials & Texturing>
Learn the basic structure of landscape materials, exploring terrain painting and virtual textures to create detailed natural environments.
Materials → Painting → Virtual Textures

Cinematic
<Character & Cinematic Production>
Learn character asset workflows, animation integration with Maya, scene lighting, and camera techniques to create and render cinematic sequences.
Character → Animation → Cinematics

