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SUBJECT PROGRAMS

CAMPUS / ONLINE

SFFS Subject Programs are designed for students who want to go deeper into a specific area of CG, VFX, 3D animation, games, or commercial video production.

Each course provides intensive, focused training in a core discipline — modeling, rendering and lighting, animation, compositing, or FX — led by instructors with hands-on industry experience.

These programs allow students to build on their existing foundation, sharpen their portfolio in their chosen field, and prepare for a specialized career in the global VFX industry.

Students are grouped by level — those at different stages of progress are taught separately.

3D TEXTURING SOFTWARE

SUBSTANCE PAINTER

The difference between a 3D model that looks real
and one that doesn't usually comes down to texturing
— and Substance Painter is the industry's tool of choice for getting it right.

Working directly on the 3D surface, students apply materials,fine details,
and weathering effects using a layer-based workflow built around real-time PBR rendering.

At SFFS, Substance Painter is taught as part of the full asset pipeline,
seamlessly integrated with Maya and industry-standard renderers.

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CURRICULUM

8 WEEKS

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UV & Texture.png
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Tool Basics

UV & TEXTURE

Texture Creation

Export & Pipeline Integration

- Understanding the UI and project settings
- Understanding the viewport, layers, and material panel
- Concept of the PBR workflow

- UV layout and mapping optimization
- Basic normal and ambient occlusion baking
​(Baking affects the quality of the final texturing result)

- Smart materials and masks
- Layer-based painting
- Adding details
​(scratches, roughness, metallic adjustments)

- Exporting texture maps
- Applying textures in Maya, renderers, or game engines
​(Project-based practice included)

CLASS START

2026. 06. 08. Mon.

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