
SUBJECT PROGRAMS
CAMPUS / ONLINE
SFFS Subject Programs are designed for students who want to go deeper into a specific area of CG, VFX, 3D animation, games, or commercial video production.
Each course provides intensive, focused training in a core discipline — modeling, rendering and lighting, animation, compositing, or FX — led by instructors with hands-on industry experience.
These programs allow students to build on their existing foundation, sharpen their portfolio in their chosen field, and prepare for a specialized career in the global VFX industry.
Students are grouped by level — those at different stages of progress are taught separately.
3D TEXTURING SOFTWARE
SUBSTANCE PAINTER
The difference between a 3D model that looks real
and one that doesn't usually comes down to texturing
— and Substance Painter is the industry's tool of choice for getting it right.
Working directly on the 3D surface, students apply materials,fine details,
and weathering effects using a layer-based workflow built around real-time PBR rendering.
At SFFS, Substance Painter is taught as part of the full asset pipeline,
seamlessly integrated with Maya and industry-standard renderers.

CURRICULUM
8 WEEKS




Tool Basics
UV & TEXTURE
Texture Creation
Export & Pipeline Integration
- Understanding the UI and project settings
- Understanding the viewport, layers, and material panel
- Concept of the PBR workflow
- UV layout and mapping optimization
- Basic normal and ambient occlusion baking
(Baking affects the quality of the final texturing result)
- Smart materials and masks
- Layer-based painting
- Adding details
(scratches, roughness, metallic adjustments)
- Exporting texture maps
- Applying textures in Maya, renderers, or game engines
(Project-based practice included)








