
SUBJECT PROGRAMS
CAMPUS / ONLINE
SFFS Subject Programs are designed for students who want to go deeper into a specific area of CG, VFX, 3D animation, games, or commercial video production.
Each course provides intensive, focused training in a core discipline — modeling, rendering and lighting, animation, compositing, or FX — led by instructors with hands-on industry experience.
These programs allow students to build on their existing foundation, sharpen their portfolio in their chosen field, and prepare for a specialized career in the global VFX industry.
Students are grouped by level — those at different stages of progress are taught separately.
3D COMPUTER ANIMATION / MODELING / SIMULATION / RENDERING SOFTWARE
MAYA
Autodesk Maya is the industry standard for 3D production —
the software behind character animation, visual effects, and environments in film, TV, and games worldwide.
At SFFS, Maya is the foundation of the pipeline.
From modeling and rigging to lighting and rendering,
you'll build the kind of fluency that studios expect from day one.

CURRICULUM
24 WEEKS

BASIC & MODELING
- Interface
- Basic Shading
- Basic V-ray
- Basic Modeling Exerciese
- modeling Exercise

CAMERA & RENDERPASS
- Basic Camera
- Using 3D Camera
- Basic Render pass
- Render pass Setting
- Compositing

UV & TEXTURE
- UV Map
- V-ray Material
- Subdivision
- Textureing

SHADING & LIGHTING
- Basic Shading
- Basic Lighting
- Textureing
- Physical Light
- IES

RIGGING & ANIMATION
- Basic Rigging
- Basic Animation
- Constrain
- Set Driven
- Motin path
- Key animation
- Expression
- Motion Capture









