
REGULAR PROGRAMS
CAMPUS / ONLINE
SFFS's regular program takes students from the fundamentals of CG, VFX, 3D animation, games, and commercial production all the way through to a professional-level portfolio — and a job.
Led by experienced instructors, the curriculum balances artistic creativity with technical precision, built around the same production environments and workflows used in the industry. From concept development to final compositing, students move through the full pipeline rather than learning tools in isolation.
Every student is taught at their own level. Progress is individual, and instruction follows.
3D MOTION GRAPHIC
Motion graphics are what make brands move, titles come alive, and ideas hit harder than words alone.
This program covers the full 3D motion pipeline, from concept and animation through to final compositing,
with a focus on the commercial and broadcast work that's always in demand.
You'll build a reel that works across advertising, film titles, and digital media.
CURRICULUM


BASIC & MODELING
- Interface
- Basic Shading
- Basic V-ray
- Basic Modeling Exerciese
- modeling Exercise

UV & TEXTURE
- UV Map
- V-ray Material
- Subdivision
- Textureing

SHADING & LIGHTING
- Basic Shading
- Basic Lighting
- Textureing
- Physical Light
- IES


CAMERA & RENDERPASS
RIGGING & ANIMATION
- Basic Camera
- Using 3D Camera
- Basic Render pass
- Render pass Setting
- Compositing
- Basic Rigging
- Basic Animation
- Constrain
- Set Driven
- Motin path
- Key animation
- Expression
- Motion Capture





Tool Basics
UV & TEXTURE
Texture Creation
Export & Pipeline Integration
- Understanding the UI and project settings
- Understanding the viewport, layers, and material panel
- Concept of the PBR workflow
- UV layout and mapping optimization
- Basic normal and ambient occlusion baking
(Baking affects the quality of the final texturing result)
- Smart materials and masks
- Layer-based painting
- Adding details
(scratches, roughness, metallic adjustments)
- Exporting texture maps
- Applying textures in Maya, renderers, or game engines
(Project-based practice included)


Basic Effects
- Synthesis concepts and interfaces
- Understanding keyframe interpolation
- Brush Uses Time remap with Auto-trace
- Text Animation and Compositing mode
- Blending mode
- Understanding Alpha and Lumamat
- Understanding animation and 3D layers using camera layers
- 3d animation using Element3d and camera tracking

Motion Graphics
- Synthesis concepts and interfaces
- Understanding of Blue Screen Screenshots
- tracking work
- Using the concept of tracking and tracking of the 2D synthesis tool
- Sound Matching Using Expressions
- motion using strokes
- Title creation using gradient wipes
- Final Impact with Universe
- Key light and steady mood

